Tower Song Major Demo Update: The Fury


Greetings Tower runners; welcome to the first Early Access content patch for Tower Song! This update includes our first new player character, Porphry the Fury! Plus, better controller support, totally revamped accessories and loot, and much, much

 more! Read on for details - and don't forget to leave us a review with your honest opinion! It means the world to us!

As always, a big thank you to our fans and players for your diligence in finding and reporting these problems to our development team! Props to the following bug hunters this go round:

  • Tortalius
  • Vorticia

Want to leave us feedback for this patch or the game in general? Head on over to feedback or find us on our Discord!

If you don't want to miss future Tower Song updates, just joining our mailing list: https://oigames.substack.com

Major Changes

New Player Character: Porphry the Fury 

(Steam Early Access Only)

Players can now complete the campaign as the Fury, Porphry.

Porphry is a true terror on the battlefield, and her campaign release comes with a completely reworked skillset from the original preview dungeon. Porphry engages in battle with her Battle Trance, a gauge that measures her dedication to the task at hand. Build her Trance to unlock truly devastating skills, but beware! If Porphry's Trance ever hits the threshold, she will temporarily loose control and go into a Berserker Rage, attacking a random target for many turns until the target - or Porphry - falls!

New Exploration Abilities

Each player character can access new areas with unique abilities.

Squeeze into caves with Jiji, smash through barriers with Porphry, or talk down Song-addled victims with Neat! Players can access unique, secret areas with their player character and find loot - and fight bosses! - not reachable with other characters.

Loot Revamp

Many more treasures to find, and many equipments overhauled.

We all love loot! Players can now find many more items and brand-new armors and accessories scattered throughout the world, and the content of many existing treasures has been upgraded. There are many, many new accessories that should help players craft just the right build for their team.

Improved Controller Support

Official support for DualShock, DualSense and Nintendo-layout controllers.

We've put in a lot of work to try and make the controller experience better, since we feel Tower Song is best enjoyed with a controller. Players now see button shortcuts on-screen (disabled in Options if desired) to help them key-in to functionality. Additionally, we have added additional button shortcuts for Equipment and Mod menus (for keyboard players too!), and players now have more options to select their controller button layout (great for controllers like 8BitDo) and shoulder buttons. Let us know if you have a controller option that we didn't account for!

More Art!

Many new art assets in-game, including cavern battlegrounds and more.

We're always seeking to improve, so we've added a lot more art to the game! We hope you enjoy!

Complete Patch Notes

Read on for a full list of changes made in this patch, both big and small!

New Features

New Player Character: Porphry the Fury - Steam Early Access Only

  • Play through the game as the Fury, Porphry
  • Players can now choose to save their game before choosing their hero, allowing them to skip the Prologue on multiple playthroughs (or just change their mind)
  • Players must now confirm their hero if choosing the random hero option

Exploration Abilities

  • Jiji can squeeze into hard to reach places to find new treasure.
  • Neat can talk down Song-addled victims to access forbidden areas.

Loot Revamp

  • There are a ton of new accessories and armors to find throughout the world.
  • The content of many existing chests have been upgraded; players with existing save files can backtrack to get them.
  • Many new chests have also been placed in the world with new items.

Updated Tutorials

  • Tutorials are now less intrusive and more intuitive

New Art

  • New battle background art in forest caves
  • And much more...

Improved Controller Support

  • Players can now open Equipment menu with a single button; Main Menu has been rebound to Start button
  • Players can now open Mod menu with a single button; Dash has been rebound to trigger/L2/R2 buttons
  • Button shortcuts are now persistently displayed on-screen. This can be disabled in Options.
  • Options: Players can now choose their button layout (great for 8Bit Do players!)
  • Now officially compatible with DualShock and DualSense over USB and Bluetooth. Note that Steam DS players should re-enable Steam Input to benefit from this.
  • Mouse cursor now disappears when not in use

Characters

Solace

  • Now starts with an Assault Rifle rather than a Sniper Rifle
  • Disarming Shot: No longer replaces Flashbang but is a net new ability; damage increased
  • Hexed Shot: No longer replaces Aimed Shot but is a net new ability; moved to a Tier 1 mod
  • Overwatch: Now a Tier 2 mod (not usable in demo)

Tali

  • Empowered Hex => Maleficium: Renamed to avoid confusion with Hex spell
  • Deceptive Hex => Body Bind Curse: Renamed to avoid confusion with Hex spell
  • Hex: Now inflicts a random curse without dealing damage; MP cost reduced from 35 to 0

Combat

  • Healing area of effects play a new animation
  • Many enemy spells, especially bonus spells, now animate much more quickly
  • New icons for enemy affliction intents to avoid confusion with actual states
  • Descriptions for Blessing and Curses states updated for clarity.
  • Descriptions for enemy class traits updated for clarity.

Equipment

  • Crafting Materials: Players can now craft higher tier materials using lower tier materials.

Exploration

  • More objects block enemy lines of sight for better stealth opportunities
  • Camp dialogue is no longer delivered via a submenu, but it is contextual based on the main quest
  • Camp areas now have their own save image

Quest

  • Dialogue and scenes revised throughout for clarity, quality
  • The Void Tower is now known as the Death Tower.

Bug Fixes

Characters

  • Jiji, Soul Strike: Now correctly describes that it inflicts Cursed Resistance
  • Solace, Overwatch: No longer consumed by allies with free actions, such as Tali

Combat

  • Shelter Stance: Now properly reduces damage when expected
  • Stun: Animation no longer plays if victim resists the stun
  • Stun: Targets immune to Stun no longer lose their Preparation and Echo states if hit with a resisted Stun

Exploration

  • More chests and campfires should now have interaction icon
  • NPCs dialogues show appropriate graphics
  • Emerald River: The game will no longer occasionally freeze after defeating the Emerald River miniboss
  • Emerald River: The karpi now animates correctly when leaping out of the water, no matter which direction you approach from
  • The interaction icon now disappears after looting Uyeno's Note
  • A boulder no longer blocks the player during the Cedarspur cut-scene

Quest

  • When choosing a random hero, the right portrait now accompanies the description
  • The Prologue Quest, "Mana Knight", is now properly completed when you finish the chapter.
  • The "Explore the Fire Tower" objective is now properly removed before facing the final boss

UI

  • Battle Camera Movement: Disabled, as it had no effect. We will properly implement it in future updates.
  • Many word wrapping errors resolved


Files

Tower Song Demo (Windows x64) 913 MB
Version 1.2.0-demo 92 days ago
Tower Song Demo (macOS) 921 MB
Version 1.2.0-demo 92 days ago

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