A downloadable game for Windows and macOS

Buy Now$1.00 USD or more
This is a playable prelude to the game that became Tower Song.

Check out Tower Song on itch.io today!


Short story told in the RPG Maker MZ engine, with turn-based combat and top-down exploration.

Choose Your Party!

Build a four-character party from seven unique characters and classes:

  • Berserker - Obliterate your opponent with rage powers!
  • Brawler - Build up combo then clinch it with a finishing move!
  • Engineer - Copy enemy talents to master the battlefield!
  • Hedge Witch - Unleash the elements, and sap the life from the enemy!
  • Knight - Conjure powerful spells and support your party!
  • Mystic - Cycle between elemental stances to engage foes!
  • Sniper - Take aim and devastate targets!

A Dramatic Tale

The land is plagued by monsters and earthquakes, but a group of plucky adventurers are out to set things right. Little do they know their mission is already doomed - and at the hands of one of their own.

Details

Estimated Playtime: 4-8 hours
StatusReleased
PlatformsWindows, macOS
Rating
Rated 4.0 out of 5 stars
(1 total ratings)
AuthorOI Games
GenreRole Playing
TagsClasses, drama, genre-bending, JRPG, RPG Maker, Short, Singleplayer, Top-Down, Turn-Based Combat

Purchase

Buy Now$1.00 USD or more

In order to download this game you must purchase it at or above the minimum price of $1 USD. You will get access to the following files:

Eternal Knight (Windows v1.2) 544 MB
Version 1.2.1.1
Eternal Knight (macOS v1.2) 589 MB
Version 1.2.1.1

Development log

Comments

Log in with itch.io to leave a comment.

The game contains some interesting mechanics and features (like cutscene replay), but it became quickly "unplayable" for me - and I'm not saying this as a known antagonizer in the RPG Maker community. The reason is the absurdly low level cap. When I hit the cap (level 5) in Act 1, I thought: "Well, it's kind of a prologue, and there'll probably be a time skip, so bear with it." Then I did some early-game grinding (like I always do) in Act 2, and wham, bam, thank you ma'am, reached the next cap (level 10), which is usually (like this time) when I lose all motivation.

Seriously, I would have continued my playthrough if it would have taken 1000000 EXP to reach level 11, but I don't support this low-level cap crap, which is the epitome of bad game design and represents an utter incomprehension of the JRPG genre.

(+1)

Thank you for the playing the game and taking the time to submit feedback! 

The level cap was designed around the content within the game (it is fairly short), so that the average play-through would get you close to the cap but still allow you access to most or all of the skills. I also didn't want anyone to feel like they had to grind to succeed if they hit a difficult fight either (since the final fights were designed to be beat-able by a level 8-9 party), nor did I want people to be disappointed if they continued to grind but never gained access to new abilities past level 10.

Personally I dislike grinding in JRPGs, so I appreciate your perspective. It would not be a big issue to raise the level cap, but I wonder if it would cause frustration for other reasons.

(+1)

Hi Euphoniac. I just wanted to make you aware that today's release update also increased the level cap to 20, with the level curve greatly increasing beyond level 10. If you decide to give the game another shot, I'd love to hear how it goes for you.

Thanks for your calm answer to my rant, which had nothing to do with me being called "a known antagonizer in the RPG Maker community", and thanks for the update. To be honest, this is the first time that a developer raised a level cap following my complaints, so I'm completely stumped right now (in a good way). I'll let you know if I get around to giving your game another try.

Hey, I'm live with your game https://www.twitch.tv/sgharlekin

You can watch my review here:

Thanks for playing! I've only been able to skim your playthrough so far, but it sounds like you had thoughtful feedback. Something was also wrong with that boss fight, as he should not have ignored the Taunt like he did. I'll have to investigate that for the next patch.

Hey SGHarlekin, while I would not expect another review to go substantially differently for you, I did want to make you and your viewers aware of some changes in today's update that address a few of your points.

Namely,

  • The boss ignores taunt (he no longer does, except for an AoE skill)
  • The gunner's Rapid Fire (it is now an AoE move that does not receive a miss penalty)
  • Early enemies taking too long to kill (several of these have been adjusted)

Appreciate the review!

That's very good to hear! I'm down to give it another shot sometime, as I didn't get to see a lot of the game due to the frustrating intro.